The plasma cannon is slightly less powerful because you now have to reload it every fifty shots ( but it can also be dual-wielded if you find another one), the basic shotgun fires more rapidly whilst using iron sights, the pistol now has a burst-fire mode, the rocket launcher now has backblast and reloading mechanics, the chaingun feels more powerful but less accurate and the super shotgun has been transformed into an even better weapon than before. Not only do many of them now have alternate firing modes, but they have also been rebalanced slightly too. Yes, some are more useful than others – with, for example, the novelty value of the rapid-fire shotgun wearing off when you realise that the long reload times and lower damage per shot mean that you’re better off just using the super shotgun – but the fact that they are there helps to add some extra variety to the gameplay and gives the player more options during combat.īut, the most striking improvements to the weapons are probably the changes to the “classic” weapons. In terms of the new weapons, they are really good and include things like a railgun, a LMG, throwable grenades, a couple of enemy weapons, a SMG, a rapid-fire shotgun etc… Most of these weapons feel suitably powerful and have thunderously dramatic firing animations. Plus, although the new explosions may look more dramatic, their larger size can make them more dangerous than they should be. When this is at it’s best, it makes the game feel incredibly thrilling – with both monsters falling before you more easily and the suspenseful feeling that you are only one or two mistakes away from death. This is mostly achieved by heavily altering the balancing of the game – although the monsters are now significantly weaker in some ways ( eg: Cacodemons, Revenants and Hell Knights can now be felled by a single well-placed super shotgun blast), this is counterbalanced by the fact that many of the monsters either have more powerful attacks and/or behave a lot more aggressively. In general, the gameplay in this mod is a lot faster and more intense. Although it still looks very much like classic “Doom”, the actual experience of playing this mod is almost like playing a totally different game – and this is probably why it is so interesting to return to every few years, since – like any good mod – it can really make a classic game feel “new” again. “Brutal Doom V.21 Gold” is an incredibly extensive mod for the classic “Doom” games that includes new weapons, sounds, enemies, gameplay mechanics, sprites/animations etc… and also makes some fairly significant changes to the gameplay, pacing and balancing of these classic games too. I should probably warn you that this review may contain some cartoonish and unrealistic GRUESOME IMAGES, but I’ll try to keep them to a minimum. Likewise, the mod will also apparently work on the Zandronum source port too – and looking at the options menu and other reviews on Youtube, this source port actually allows the mod to do a few extra things (such as the option to include a female player avatar on the HUD) too.Īnyway, let’s take a look at “Brutal Doom V.21 Gold”. Likewise, the mod file itself is also compressed using the “rar” format for some bizarre reason – so you’ll have to download everyone’s favourite 40-day trial if your want to play it. Since I am using Intel HD 2500 integrated graphics, I had to turn the settings down a little (eg: using the game’s software renderer instead of Open GL etc…) and this mod will probably look slightly better if you have an actual graphics card. However, all of the screenshots here will be from my playthrough of “The Plutonia Experiment”. This mod will also apparently work with “Vanilla” fan-made WADs too. I used version 3.4.1 of the GZ Doom source port to play through my favourite official IWAD (“The Plutonia Experiment” from “Final Doom” □ ) with this mod and, sometime after I wrote the first draft of this review, “Ultimate Doom” too. And, although I’ve already reviewed an older version of it way back in 2013 and also reviewed the new levels that were included with a slightly less old version in 2016, I thought that I’d take a look at what was the most current version at the time of writing – “ Brutal Doom V.21 Gold“. Well, every three or four years or so, I suddenly find myself interested in taking another look at the famous “Brutal Doom” mod for the classic “Doom” games again.
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